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Counter-Strike’s creator wanted inflation in the weapons economy

Since its release, the Counter-Strike series has stuck to its winning formula and remains a staple of PC gaming. But its creator, Minh ‘Gooseman’ Le,  had plenty of ideas to shake things up that were never implemented for fear of fans’ reaction, one of which was weapon price inflation. In an interview with PC Games Insider, Minh says that the game reached a point where its popularity meant that the development team were too afraid to make changes to the online shooter’s weapon economy. “We made it so that the more a certain gun was bought, the more the price would go up, sort of like inflation. I thought that was a cool system, that it'd be great because it'd make these guns that were constantly purchased harder to be acquired. "That was met with such a huge resistance that we immediately said: 'Okay, fine, we won't do it'. We pulled back so quickly. We were so scared of pissing off the community. It made it really difficult to innovate and evolve the game.”

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