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Zorndorf 1758, with Field of Battle...at Sgt Steiner's

Another great game of Field of Battle at Sgt Steiner's.

These rules are truly under-represented in the wargaming sphere. Every game is a large affair, a great narrative, and a logical conclusion in a reasonable time - with lots of figures and excitement, and multiple players. These are so much better than a lot of what's out there (I'm lookin' at you Slack Chowder). Buy them from Brent!



The rules are logical, reward historical thought and action, yet slap you in the face with battlefield chaos which you then have to manage - and it's the type of unpredictability you read in a battlefield account. Great game, with elegant dice mechanisms and wonderful card based turn sequence.

 Oh yes - the dice gods were VERY DEFINITELY with me today. Gawd bless Stephen..Gawd bless 'im. 

 The Russian lines - heavy in the centre and determined in defence, with deadly artillery.

 The Prussian force is small yet deadly in terms of musketry (C10,12) with advantages in movement (and ability to oblique, mimicking cadence step and Prussian drill etc).

Strengthened right flank...a taste of what was coming.

 
 The Prussian centre was weakened and started to take a battering, yet managed to hold the Russian centre in place.



A lot of action on the Prussian right, where a number of 'excellent' dice rolls were made (have I mentioned the dice gods?)

The reserve in the centre commits - also to the right. if this goes wrong...  :(


Plans for the Russians go awry on their left, as the flank is under threat.


Routed units being brought back into the fray.

 Fighting around the river and flank.



Vicious melee and musketry in the centre;

 ...the flank bends, bows and breaks - an army morale roll convinces the Russians that staying is not a good idea.

Great game, great hospitality as usual ...have I mentioned the dice gods?


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